Literature Research

Our class project in the Digital Media class is a study on the optimal use of human attention resources in digital tools. We have performed some experiments that aim to establish whether it is possible to guide the attention focus of digital tools users. This is an issue that has been greatly debated.  Other researches and experiments have been performed which are not exactly the same but are in a way similar to the one we are doing in class. I will try to make links or find relations between some of these and our experiment.

1) A psychological study of banner blindness on the World Wide Web


Description of Study:
Banner advertisements are a major source of revenue for many internet companies, and yet recent reports suggest that "click-through" rates have fallen alarmingly. Why do users not click on banner advertisements? The phenomenon of "banner blindness" suggests that many users simply fail to notice banners.

To test this claim, a series of web sites were created, and banners were inserted that were either useful for performing a task or were not useful. Even though clicking on the target banners would assist users with the tasks they were asked to perform, such behavior was almost never observed. Only half the users reported noticing the banners, and only 10% of users thought that the banners were ever useful. Rates of banner click-through were not affected by a manipulation intended to test covert attentional processing.
Conclusions: The conclusion is that banner blindness is more likely a cognitive rather than perceptual phenomenon and those accordingly recent attempts to make banners more noticeable (by introducing sound and movement) will likely fail. However, banner advertisements may still be useful in promoting brand awareness.

Source: http://www.psy.cuhk.edu.hk/%7Eusability/research/HaywardTsoi.html

2) Split Menus: Effectively Using Selection Frequency to Organize Menus

Description of Study: Usually, when one uses specific Word programs, certain items in a menu are selected more regularly than others. By placing several of those frequently used items at the top of the menu, it is may be possible to increase speed performance and improve preference ratings.
To prove this by experiments, design guidelines for split menus were developed and applied. Split menus were implemented and tested in two in situ usability studies and a controlled experiment. In the usability studies performance times were reduced by 17 to 58% depending on the site and menus. In the controlled experiment split menus were significantly faster than alphabetic menus and yielded significantly higher subjective preferences.

Conclusion: Because the user’s preferred items are easily accessible and noticeable, the user’s speed using the program is increased.

Source:
http://www.ac.aup.fr/roda/cs338/finalProjectFall2004/finalProject3/literature/Se  ars1994Menu.pdf


How these relate to our project


The first study discusses the “banner blindness” phenomenon whereby computer users may see bold banners but fail to notice them. Users disregard banners pop-ups because they believe that they are forms of distraction and a waste of time. Sometimes clicking on them might lead you to an unexpected and undesirable destination. The bigger and bolder they get, the more annoying. However, even if the information is useful, the user may not be interested at that particular time, or may be busy doing something else. So it is not that they do not see or notice the banners, but they choose not to.

It is possible to guide a user’s attention with the use of digital tools. This experiment is basically stating that the use of banners is not effective in guiding the digital tools user’s attention because of what can be called ‘filtering’. Users unconsciously filter out any information that seems to be publicity, in this way banners are filtered out as well. If the information they were seeking were available in another form, other than the banner, maybe users would be more likely to turn their attention to it. In relation to our project, this proves that in order to direct user’s attention, the resources used to do so must be clear and effective, as in the highlighting of the correct menus in our experiment 2.

The second study discusses how frequently used items in a menu may be highlighted and may increase user speed performance. We see similar patterns in our project. We noticed that it took users a relatively easier amount of time to notice the highlighted menus.
It some cases it took the user the same amount of time to complete the experiments highlighted as it did for the items not highlighted. This could be related to frequency of computer use.
In our third experiment, the users were presented with a highlighted menu that sometimes corresponds to the item asked to be found and other times not. When some users where not directed by highlighted menus to find certain items, they were found lost and confused and this decreased the amount of time it took them to complete the experiments. However, others were quick to adapt.

The position of the menu is also very important. I believe that it was easier for users to retrieve the items because the menus were close to the items. If the items that were asked to be found were located in a random place, they may perhaps have found it, but it may also have taken them a while. The study above suggests that when selecting items from pull-down menus, there is a higher level of frequency of use.

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